Looking Glass and Irrational were good enough to release all the development tools and source maps used in the game, unlike BVG. Admittedly, they have an advantage though. People are still modding and playing that game. If I ever need inspiration not to give up on TRON 2.0, all I need to do is look at SS2 as an example. Even though SS2 is almost seven years old, now. What never ceases to amaze me, is if you take a gander at the Through The Looking Glass site: development of fan missions and other add-ons is still going strong. Irrational Games - who partnered with Looking Glass to create SS2 - still exists, and is what I consider one of the last game developers who could really innovate and surprise us when they release Bioshock next year. For example, I have yet to play the first two Thief games, which were made by the same company: Looking Glass Studios. And, of course, System Shock 2 is number one.Īs I get around to playing more games (which as of late, I have had very little time for), this may change. Deus Ex (the original, not the lousy Invisible War) is number two. It might come as a surprise to you, that TRON 2.0 is not my favorite game of all time. This is one of the few times where I'll post something almost completely off-topic. I've been saving this for a slow news period.
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